AI Insights · Timothy · July 2024
Top 5 Arcade Racing Apps on Android in Belgium: Q2 2024 Performance
An overview of the performance of the top 5 arcade racing games on Android in Belgium for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 arcade racing apps on the Android platform in Belgium showcased a variety of trends in downloads, revenue, and weekly active users. Here’s a detailed look at their performance.
Race Master 3D - Car Racing from SayGames Ltd saw a decline in downloads from approximately 4K at the beginning of April to about 2K by the end of June. Revenue fluctuated throughout the quarter, peaking at $317 in early May and dropping to $123 by the end of May. Weekly active users also saw a downward trend, starting at around 28K and ending at approximately 20K.
Car Race 3D: Car Racing by Zego Studio had a mixed quarter. Downloads peaked at nearly 3K in early May but declined to about 1.5K by the end of June. Revenue saw a notable increase in late May, reaching $84, but generally remained under $50 for most of the quarter. Weekly active users showed growth in April and May, peaking at about 6K, before declining to around 4.6K by the end of June.
Pocket Champs: 3D Racing Games from Madbox experienced a steady decline in downloads, starting from 3.5K in early April and dropping to just over 1K by the end of June. Revenue showed a similar downward trend, starting at $3.5K and ending at $1.9K. Weekly active users decreased from around 12K at the beginning of the quarter to about 9K by the end.
Real Car Driving: Race City 3D by Botanica Global had varied performance. Downloads peaked at over 3K in early June but saw a significant drop to zero by the end of the month. Revenue remained minimal, with the highest weekly revenue at $31 in early April. Weekly active users peaked at about 22K in mid-June but fell to around 19K by the end of the quarter.
Bridge Race from Supersonic Studios LTD saw a gradual decline in downloads, starting at approximately 2.4K in late April and decreasing to 845 by the end of June. Revenue remained relatively stable but low, peaking at $34 in early April. Weekly active users also declined, starting from about 10K in early April to around 6.8K by the end of June.
The data for these apps come from Sensor Tower, where you can find more detailed insights into their performance.